Dev Kerilar has made an informative post about Bounties and how they work:
Summary:
- Each NPC that gives you experience has chance to drop an Artifact related to that creature. i.e. “Bounty: Air Elemental”.
- Handing in a complete Bounty Artifact Set furthers your achieves for Bounty Hunting.
- Each new Rank grants you a Title, unique items (such as Animal Calls, Mounted Trophies, Unique Cloak) and access to a special vendor that sells interesting pots.
You can check out some of the Wall Mounts and Cloak here:
PTS News: Bounties Wall Mounts + Cape
- The artifacts are also tradeable, salvageable (with Dream Weaving) and you can continue to collect them even if you already have one in your possession.
- Almost every mob species in the game will have Bounty Artifacts.
- It doesn’t matter what the model is, it is race/species-based. So a dragon will have a chance at dragon pieces.
- The Pots that the special vendor sells won’t be disguise potions – and won’t be credits-only.
- No ‘board’ to check progress in town, but you can check progress in Achievement window.
Also this interesting quote by Kerilar:
Hmm, I don’t recall saying PVP was left out.
Check out more information on the Bounty System at:
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[…] It will be interesting to see how this works. The others are supposed to work by gaining Bounty Artifacts and completing Bounty Artifact Sets gained as a chance from killing creatures [r]. […]