Advertisements

Livestream Summary: 17th September 2014

Livestream Summary 17th Sept 2014 Feature Image

Trion had their 17th September 2014 Wednesday Livestream where they talked about PvP in RIFT 3.0: Nightmare Tide as well as the Masteries System.

Click here for a replay of the 17th September Wednesday Livestream video on twitch.tv.

Legend:
Black/Normal Text = Livestream Summary.
[Dark Blue Text] = My own comments. i.e. May not be indicative of actual content.

Trion had their 17th September 2014 Wednesday Livestream with Livestreamer “Cole” Marshall, Community Manager Eric “Ocho” Cleaver and Executive Producer Bill “Daglar” Fisher. Archonix, Vladd and Kiwibird were also on the Livestream Chat Channel.

As always, everything can be subject to change prior to the content hitting Live.


PvP in 3.0

There’s quite a few changes to PvP in 3.0, mainly involving gear.

Gear in 3.0

In Nightmare Tide there will no longer be separate PvP and PvE gear. These have all been combined into one set (DPS/Heals and Tank are still separate). This has been done to allow PvP/PvE players to more easily cross between the two types of content. [and probably to save on itemization/modelling resources] As such, a few things will change up:

  • Current currencies will have no use for 3.0 for PvP because there will no longer be PvP currency (besides favor).
  • For items that require currencies that are no longer available, those items will no longer be available. I.e. Lots of stuff will be removed from the store that you can no longer earn.
  • Level 65 is the next progression in terms of gear for PvP.
  • Current Myrmidon gear will not allow you to queue up for Level 65 Experts on their own. The same applies to current Tier 3 Raid gear. – Daglar.

Vengeance/Valor Removed

Vengeance and Valor will be removed from existing PvP gear. This change is already up on the PTS for you to check out.

PvP Gear Changed for 3.0

PvP Gear Changed for 3.0. Info from PTS.

  • Vengeance/Valor has been converted to SP/AP/Endurance.
  • Other changes include HIT. I.e. my char’s full-myrm gear on the PTS has 624 HIT.
  • Your gear hasn’t been ‘replaced’, just changed. Thus you still have your Dream Orbs/Runes on your gear.
  • PvP Runes have also been converted. However, this conversion seems to have only applied to Store-based PvP runes. For example, the ‘Vengeful Adamant Rune’ above gained from Depleted Supply Crates still has Vengeance. (This might be a bug as the changes only just appeared in today’s PTS update.)
Changes to PvP Runes

Changes to PvP Runes. Info from PTS.

As you can see, some of the PvP runes are now better than existing Storm Legion notoriety runes. These still cost favor.

PvP Lockboxes

In replying to concerns over the Depleted Supply Crates and how they functioned in PvP, Daglar stated they will probably add something similar in 3.0. However, since gear is no longer split between PvP and PvE, the lockboxes will be available for use to all players.

We will probably introduce something similar to [Depleted Supply Crates], but since gear is gear, it will be for everybody. It will not be specific to PvPers.

– Daglar

That said, Best-in-Slot gear will not come from lockboxes.

What’s Happening With Prestige?

Prestige will remain and increase to 100 Prestige Rank. However, since gear is combined between PvE and PvP, Prestige will no longer be required for obtaining gear.

Instead, the only use for Prestige will be for titles and getting extra Planar Attunement experience every 5 PA levels.

  • Prestige Vials will not change.

Other Gear-Related Info

  • There will be 3 sets of new armor/visuals at the launch of Nightmare Tide.
  • TOUGHNESS and HIT were combined into HIT.
  • GUARD stat (aura around player that provides a benefit/dmg reduction) will also affect PvP.
  • Given that PvP and PvE gear are now combined, top end raiders will end up having to do everything (PvP/PvE) if they wish to stay at the top since tokens are gained from everything (PvP/PvE).

PvP Bolstering

Bolstering will work differently in PvP for RIFT 3.0: Nightmare Tide.

  • The ‘floor’ on bolstering that currently exists will continue to exist in 3.0. Thus there will still be bolstering up.
  • There is now a new ‘ceiling’ on stats that will apply to any gear that is above a certain stat value that Trion sets for each gear slot. Thus there will be bolstering down in PvP. This will ‘hopefully’ prevent Raiders with BiS dropped gear from having an overwhelming stat advantage in PvP. No details on how a PvPer who doesn’t Raid will fare though (i.e. what exactly will be the stat ceiling).
  • If your gear is bolstered, any dream orbs or runes that you have on that gear will continue to apply to your stats.

For Open World PvP, damage and healing will be reduced by about 85% so that players don’t just melt each other now that Valor is removed. This reduction will apply whenever you are engaged in combat with another player.

Although the top Raid-dropped gear will be bolstered down due to the stat ceiling in PvP, the addition of new tiers may change the bolstering so that previously best raid gear ends up becoming fully useable in PvP.

Warfronts

There will be a new warfront coming in the expansion. Art assets have arrived as of this Monday and Trion hopes to have it ready by 3.0 launch. No details on what this warfront involves although they hinted that it potentially has a new playstyle.

Other Warfront-related information:

  • No underwater warfront.
  • No changes to the Mercenary system. – Archonix.
    Archonix on Mercenary System
  • Archonix in the livestream chat channel mentioned that Trion have been discussing adding a 3v3 map to Ranked Black Garden.

Archonix on 3v3 Ranked Black Garden

Matchmaking Improvements

Daglar mistakenly mentioned previously that Elo rating was only based on win/loss. However, he re-confirmed recently that damage was also having an effect on a player’s Elo rating.

Next week, your Elo rating will no longer be affected by damage.

Balancing Healers/DPS

For match-making improvements, Trion is working on balancing healers and DPS in warfronts.

  • This is an on/off switch that they will be testing out in the expansion to see how negatively it affects queue times.
  • It won’t be via your own personal selection (so not like the LFG window). Instead, the matchmaking system will take a look at your play history. If you are typically a healer in warfronts, you might be counted as a healer during matchmaking.

Losing Streak Adjustment

If you happen to be on a losing streak, the matchmaking system will try to pair you up so that two players on a losing streak will be on opposite teams. Thus, at least one of the two players on a losing streak will win that match.

Conquest

  • Conquest will be turned off until a decent amount of players are Level 65.
  • Conquest Power is completely gone. Same with Conquest Perks.
  • Trion will likely maintain Weekly Conquest Quests that will reward the new tokens once CQ is back up.
  • There is potential for a new CQ map in the future, but not on release of 3.0.

Other PvP-related Information

  • No new PvP quests on launch of the expansion although the PvP quests will be added later on.
  • PvP Looting will not be automatic so you no longer have to loot corpses.
  • Seastone (US) will not become a PvE shard.
  • A player on the livestream suggested adding an item for Dimensions that would allow PvP Bolstering. Daglar stated it was a ‘great suggestion’ but ‘no promises’ for its implementation.
  • Trion will never add rewards for ‘arenas’ (5v5 Black Garden).

Masteries System

Masteries are a new addition for RIFT 3.0: Nightmare Tide that replacing soul points for Level 61-65. Instead of soul points, you get to choose between multiple Masteries for each level above 60.

The reason why there are Masteries instead of new soul points is because new soul points would have been an information overload for the class devs.  Adding new soul points would have killed off any hybrids due to the complexity of additional soul points.

These Masteries are saved per spec, but you can adjust them whilst out of combat (so you don’t need to go to a Class Trainer to reset them). The Masteries include both passive and active abilities.

You can find more information about Masteries as well as full ability lists here.


Livestream Giveaways

During the Livestream, a handful of livestream chat channel viewers received:

  • 1x Ducklar companion pet to 5 livestream viewers.
  • 10x Black Squirrel Trove to 3 livestream viewers.
  • 1x Nightmare Tide Ultimate Edition Pack to 1 lucky livestream viewer!

Congratulations to all the winners!

Livestream Summary 17th Sept 2014 Image

(From Left to Right: Cole, Daglar and Ocho)


CM Ocho has also posted an ‘Informal PvP Stream Summary’ here and has also been posting responses to players’ questions in that thread.

You can check out other Nightmare Tide Content information we’ve compiled here, or delve a little deeper and read up on all the latest Nightmare Tide-related articles here.

Past Livestream Summaries can be accessed here.

Advertisements

Tags: , , , , , ,

Categories: Archives, Livestream Summary

12 Comments on “Livestream Summary: 17th September 2014”

  1. zachmyers14
    September 17, 2014 at 5:52 pm #

    I only PvP, so this is interesting. So, Prestige becomes useless practically, but we still use Favor for gear, right?

    • September 17, 2014 at 6:05 pm #

      Yea Prestige becomes useless besides title + PA. As for Favor for gear – I’m not really sure. In the livestream Daglar stated that we’d use tokens for gear. I’m guessing Favor will only be used for existing PvP Runes (which are slightly better than existing notoriety runes right now; will probably be replaced by 3.0 notoriety runes).

      Right now on PTS there’s only basic Freelancer gear for favor, Conquest mounts, Conquest gear and PvP runes on the RIFT Store. However, PvP consumes and other gear are still available via PVP Vendors in Tempest Bay. That said, most will probably be removed.

  2. September 17, 2014 at 7:34 pm #

    Hmm, I guess I will just have to wait and see how it turns out. I am actually content with how PvP works as it is, and don’t see much of a reason to change it. Only reason I can see is to encourage people to do other aspects of the game, which isn’t necessarily bad. But, Prestige and Favor right now have a strong meaning in PvP, Myrmidon allows you to access the top tier PvP weapons, and you need Favor to buy them. In my opinion, that’s a great system. As I said, I guess we shall see.

  3. Myrkr
    September 18, 2014 at 12:14 am #

    This will kill the game for PVP players. Ill probably not be coming back for 3.0 anymore 😦

    • ao
      November 7, 2014 at 12:17 am #

      And I’ll be coming back just because of that change now. I like open world pve and dislike the stupid instances with laggy buggy mechanics. Removal of that limitation will bring back many players to jump in pvp zones.

  4. Gatto
    September 18, 2014 at 4:45 am #

    so 1.x is back again? raiders will faceroll everyone with relic pve weapons? some1 can clarify a bit?

    • September 18, 2014 at 5:25 am #

      You can always raid and try getting relic weapon yourself.
      I also heard skill > gear in pvp?

    • September 18, 2014 at 5:34 am #

      *facepalm*
      You should reread the PvP Bolstering section.

    • September 18, 2014 at 5:45 am #

      Bolstering will include a ceiling on stats so if you have some insane raid drop gear you will end up being bolstered down. That said, top end Raiders are ‘likely’ to hit the stat cap for PvP sooner than pure PvPers. Also, as far as their indication from the livestream, it seems that procs will still work – so a super-awesome BiS Raid-dropped weapon with an amazing proc will still work in PvP.

  5. Kayreth
    September 18, 2014 at 6:33 am #

    I’m not happy that we still have no option to avoid premade groups altogether. A simple field to tick “don’t match me with premades” could have done the trick there. A typical pvp match nowadays consists of a premade side which destroys everything and a randomly assembled opposite side. I mostly end up with the randoms, giving me streaks of lost matches which is very frustrating. None of those pvp changes they announced are going to change that.

  6. September 18, 2014 at 9:24 am #

    Missed the giveaway again, stupid raiding. 😉

  7. Gatto
    September 18, 2014 at 10:08 am #

    @Khortish. thanks dude. my bad i didnt read well.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: