Reference List – Archive

This is an archive of old reference material for previous expansions.

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Storm Legion

Stat Caps

Stat Soft Cap Hard Cap
Critical Power (CP) None* 1,400 (50%)
Attack Power/Spell Power (AP/SP) None None
Spell Crit/Physical Crit (SC/PC) 45% 60%
Block 3,534 (45%) 60%
Parry [r] None 40%
Dodge [r] None 40%
Deflect 3,534 (45%) 60%
Mana None 17,000

Max Planar Attunement (PA) – 1,277

Further Stat Details: [r]

*Critical Power – Although 1,400 is the hard cap, here’s what you want:

  • 1,297 CP unbuffed before raid consumes/buffs
  • 1,194 CP unbuffed before raid consumes/buffs if you have a Charred Flamesource Greater Essence.
  • 1,106 CP unbuffed before raid consumes/buffs if you have Charred Flamesources and Scalding Flamesource Greater Essences.

Spell Crit/Physical Crit – After the 45% Soft Cap, each point above this cap gives 1/5th of the benefit that the stat gives prior to Soft Cap.

Block/Deflect – Each point above the 45% Soft Cap gives 1/3rd of the benefit that the stat gives prior to Soft Cap.

Block/Deflect’s mitigation – Fixed at 30%. This can increase with specific soul abilities.

Parry/Dodge – The chance to miss, parry or dodge are rolled independently.

HIT – HIT is used to negate the caster’s innate chance to Miss for both Spell and Non-Spell attacks, and the defender’s chance to Parry and Dodge for non-spell attacks. It does not reduce the defender’s non-physical mitigation.

Resist – Only reduces damage taken from non-physical attacks. Does not give a chance to resist/avoid a spell attack.

Mana – Mana is increased with INT/WIS. Mana is capped at 17,000. However, abilities and consumables that directly increase mana can push you past this cap.

Mana Regeneration – This is based on player level. WIS/INT does not affect mana regeneration.

Health Points – Max HP is increased by 10 for every point of endurance. This can increase further based on soul abilities/talents.

Pets – Pets do not inherit STR/DEX/WIS/INT from their owner. They instead inherit all their derived stats such as AP/SP/Resist/Armor from their owner.

Weapon DPS – When comparing Dual-wield 1Hs or a 2H for Warriors and Rogues, take the Weapon DPS of your 1H in your main hand and multiply by 1.3 to get the comparable 2H DPS.

Always place the weapon with the highest DPS on your main hand if you are dual-wielding as the off-hand only counts its stats, not its weapon DPS.

Currency Caps

Currency Weekly Cap Total Cap
Platinum (coin) None None*
Planarite None 200,000
Infinity Stone (“IS”) None None
Favor None 300,000
Warlord’s Marks of Conquest None 10,000
Warlord’s Mark None 10,000
Myrmidon’s Mark None# 10,000
Empyreal Slayer’s Mark (“ESM”) None# None
Frozen Eclipse Stone (“FES”) None# None
Fragments of the Ward (“FoTW”) None None
Artisan’s Mark None None
Master Craftsman’s Mark None 500
Grandmaster Craftsman’s Mark None 100

*Platinum cap – If you don’t have a minimum of 1,500 Loyalty, you’ll be capped at 2,500 Platinum. (don’t worry, chances are extremely high you won’t hit this cap unless you are trying to sell an extremely lucky Level 60 Epic Greater Essences drop prior to getting your first REX). [r]

There’s no other unique currency caps for those with less than 1,500 Loyalty. The rest of the caps above are the same for all players. [r]

#Weekly Currency Caps Lifted

The weekly caps on currencies have been removed. This is considered a ‘test’ though and may be revoked in the future. [r]

Old Weekly Caps

Just for reference purposes, the following were the old weekly currency caps prior to the elimination of weekly currency caps:

  • Empyreal Slayer’s Mark [r] (“ESM”) – 16,000
  • Frozen Eclipse Stone [r] (“FES”) – 6,460
  • Myrmidon’s Mark [r] – 10,000

4. Crafting

  • Default key for Crafting window is “,“.

Epic and Relic Cape Recipes drop from Storm Legion Expert Dungeons and Strongholds. [r]

Marvelous Augment Recipes drop from Storm Legion Expert Dungeons and Strongholds. [r]

Auction House Tax – Tax is 5% of sell price.

5. PvP-related

Refer to Currency Caps in “2. General Caps” above for PvP Currency Caps.

  • Default key to access PvP window is “K“.
  • Conquest Tab is accessible at Level 60.
  • All healing is reduced in PvP.
  • AoE Damage and Healing is reduced in PvP.
  • Gaining Prestige Ranks past Rank 40 now grants 500,000 PA exp per level. [r]
  • You gain Freelancer’s Marks from Random Warfronts and Weekly PvP Quests from Prestige Rank 50-59. [r]
  • Bonus Warlord’s Marks from Random Warfronts and Weekly PvP Quests at Rank 80. [r]

How Does Favor Work?

How is favor gained in RIFT? If you’re wondering why there might be such a huge difference between your favor and somebody else’ favor on the Warfront Scoreboard, it usually has to do with them turning in their Random Warfront Daily Rewards – those get included in the Scoreboard.

However, if you’re looking for other reasons, or want to know how to gain more favor, read on!

  • Firstly, Favor Boosts and Patron passive boosts will increase a player’s favor gain compared to another player. Same with the Passive Guild Perk: Foe Hunter (Increases Favor rewards by 3%/6%/9%).
  • All rewards (not just favor) are suppressed if you spend more than 1 min inside the starting areas of a Warfront or Conquest. Leaving this area will allow you to regain rewards after a short moment. [r]

Warfront Announcer – You can change the Warfront Announcer (that makes calls like “First Blood”, “Juggernaut”, “Invincible”) via the Warfront scoreboard. It appears as a drop-down at the bottom of the window.

RIFT Warfront Announcer Toggle

Upgrading to Relic PvP Gear

Upgrading Myrmidon PvP gear to Relics requires Warlord’s Empowered Cells of varying size based on the size attribute of the gear as well as either a Radiant Infinity Cell or Depleted Infinity Cell.

Radiant Infinity Cells are obtained from:

  • Rare chance from Conquest Chest*.
  • Rare chance from Warfront Weekly quest “Guns For Hire” reward “Freelancer Equipment Cache”.
  • Killing Crucia in the Tier 1 Raid – Frozen Tempest.
  • Killing Regulos in the Tier 1 Raid – Endless Eclipse.
  • Killing Hard-mode versions of bosses in Frozen Tempest and Endless Eclipse.
  • Rare chance drop from Lockboxes.

*The Conquest Chest appears at the end of the 5min CQ timer. Only the winning faction can loot it and there’s a 1hr debuff applied so that you cannot loot the next Conquest Chest until that 1 hour is over (must be logged in for the debuff timer to tick down).

  • CQ: Stillmoor: Conquest Chest spawns at the Eye of Regulos in front of where the Boss spawns.
  • CQ: Steppes of Infinity: Conquest Chest spawns in the middle of both Fort Antapo and Fort Brevo.

Depleted Infinity Cells are obtained from:

  • Collecting 550x Depleted Infinity Shards.

Depleted Infinity Shards are obtained from:

  • Depleted Supply Crates (Purchased at Rift Store -> PvP for either 1,800 Warlord’s Marks or 650 Credits (585 for Patrons)).
  • MUST be Prestige Rank 80 or above to obtain them in the below manner.
  • 15 per Level 60 PvP Weekly.
  • 1 per Level 60 Random Daily Warfront.

Crowd Control Effects in PvP [r]

CC effects used against players in PvP have what is known as ‘diminishing returns’.

  • 1st CC effect has full duration. When it ends, the target has immunity for the same period of time as the duration of the CC.

Here’s how it works:
If you pop an 8sec CC on a player and:

  • a. They decide to not break out of the CC. It lasts 8secs. They get an 8sec immunity to CC afterwards.
  • b. They decide to break out with Break Free immediately. It only lasted 1sec. They get an 8sec immunity to CC afterwards. (Break Free gives them a 5sec CC immunity buff itself, but the normal immunity lasts for 8secs total).
  • c. They decide to break out with a non-Break Free ability immediately. It only lasted 1sec. They get an 8sec immunity to CC afterwards.

If you pop an 3sec CC on a player and:

  • a. They decide to not break out of the CC. It lasts 3secs. They get a 3sec immunity to CC afterwards.
  • b. They decide to break out with Break Free immediately. It only lasted 1sec. They get a 3sec immunity to CC afterwards, but Break Free also gives a 5sec CC immunity buff. Therefore they have a 5sec CC immunity.
  • c. They decide to break out with a non-Break Free ability immediately. It only lasted 1sec. They get a 3sec immunity to CC afterwards.

Bolstering

Bolstering works by checking each slot of gear you have equipped, comparing it to the lowest set of PvP gear available (currently Freelancer gear). If your gear is less powerful, its stats will be replaced with un-runed Freelancer gear during instanced PvP.

  • Synergy Crystals, Greater Essences*, Trinkets and Seals are excluded from Bolstering. [r]
  • If you don’t have anything in a slot (i.e. it’s empty), it won’t be Bolstered.

Dueling and Open World PvP is not bolstered.

*Note that PvE Greater Essences seem to be bolstered. PvP Greater Essences are not bolstered.

Vengeance [r]

Passives and abilities that grant a % increase to SP/AP also applies the same to Vengeance.
Debuffs that reduces SP/AP by a % also reduces Vengeance. i.e. in a PvP environment, there’s no difference between using Vengeance or SP/AP – combine the two and figure out what gear/consumes gives the highest value.

Attack Distances [r]

  • Attack Distance is increased by 1m if target is jumping while in PvP combat.
  • Attack Distance is increased by 1.5m if both the attacker and the target are moving while in PvP combat.

Conquest

Conquest Power Decay will increase after an entire week of no Conquest Power gain. [r]

Conquest Points
At 180,000 Points you’ll have:

  • 120 AP/SP
  • 120 Vengeance
  • 1,460 HP
  • +6% Unmounted and Mounted Speed
  • +18% Favor gain

Warfronts

Karthan Ridge: Domination
5 control points.
Capture Points on your side give 3 points.
Capture Points on enemy side gives 5 points.
Capture Point in the middle gives 4 points.

PvP-specific Buffs/Abilities [r]

Cleric
DRUID
*Fae Step: When teleporting to a player in PVP:
– Damage done by the next 4 damaging abilities of the Cleric’s pet are increased by 0.3% per point in the Druid soul for 15s.
– Damage taken by the Cleric and their pet is reduced by 0.1% per point in the Druid soul for 3s.
– These bonuses are multiplied by the number of enemy players within 7 meters of the target, up to a maximum of 10.

JUSTICAR
* Reckoning: Now increases the caster’s unmounted movement speed by 15% for 10s.
* Censure: Now applies a healing intercept to enemy players it damages in PVP.
– The intercept is equal to 0.17% per point spent in the Justicar soul.
– This effect can be applied, at most, once every 15s.

SHAMAN
* Ride the Lightning: When used to charge a player in PVP:
– Damage done by the next 4 attacks of the Shaman is increased by .1% per point spent in the Shaman soul for 15s. – Damage taken by the Cleric is reduced by 0.1% per point in the Shaman soul for 3 seconds.
– These bonuses are multiplied by the number of enemy players within 7 meters of the target, up to a maximum of 10.

Mage
HARBINGER
* Blade Rush: When charging a player in PVP:
– Damage done by the next 4 damaging melee abilities of the Mage are increased by 0.1% per point in the Harbinger soul for 15s.
– Damage taken by the Mage is reduced by 0.1% per point in the Harbinger soul for 3s.
– These bonuses are multiplied by the number of enemy players within 7 meters of the target, up to a maximum of 10.

Rogue
BLADEDANCER
* Blade Tempo, Double Coup, Dualism, Blade & Soul Parity, Fated Blades: Triggers Battle Dance, which increases damage dealt and reduces damage taken from enemy players based on the number of enemy players around the Rogue, up to a maximum of 20%.
* Side Steps: Triggers Recovery Dance that heals the Rogue for 4% of Attack Power every second. The amount healed is increased by a factor based on the number of enemy players around the Rogue when Side Steps is activated, up to maximum of 40.

Warrior
CHAMPION
* Bull Rush: When activated, increases Critical Hit chance of Warrior AE attacks by up to 60%, based on the number of points spent in the Champion soul and the number of enemy players around the Warrior. Lasts 10s.

PALADIN
* Righteous Charge: When activated:
– Debuffs up to 10 enemy players for 15s, increasing their damage taken by up to 20%, based on the number of points spent in the Paladin soul and the number of enemy players around the Warrior.
– Reduces damage taken by up to 60% for 3s based on points spent in the Paladin soul, as well as the number of enemy players around the Warrior.

PARAGON
* Thread the Trees: When activated:
– Increases damage dealt by up to 20% for 15s, based on the number of enemy players around the Warrior and the number of points spent in the Paragon soul.
– Reduces damage taken by up to 20% based on points spent in the Paragon soul.
– The number of attacks this damage reduction is applied is based on the number of enemy players around the Warrior.

REAVER
* Shadow of Dread: When activated:
– Debuffs up to 10 enemy players for 15s, increasing ability costs by 20%.
– Reduces damage taken by up to 60% for 3s based on points spent in the Paladin soul and the number of enemy players around the Warrior.

WARLORD
* Clear the Breach: Enemy players affected by Clear the Breach are debuffed, causing them to take damage whenever a damaging or healing ability is used. Triggered up to 5 times.

6. Dimensions

  • Default key to access Dimensions is “[“.
  • A maximum of 200 people can be inside a Dimension at the same time. [r]
  • Maximum of 20 Active Dimensions per character.

7. Instant Adventure

The Instant Adventure default key is “.” (full stop key).

Level Ranges for each Instant Adventure (so you know what to mentor down to in order to access that Zone’s direct IA are as follows:

  • Silverwood/Freemarch: 10-14
  • Gloamwood/Stonefield: 20-26
  • Scarwood Reach: 30-35
  • Shimmersand/Stillmoor: 45-50
  • Ember Isle: 50
  • Cape Jule/Pelladane: 50-54
  • Seratos/Eastern Holdings: 53-56
  • Ardent Domain/Kingsward/Morban/Ashora/Steppes of Infinity/The Dendrome: 56-60

Note: You must be in Mathosia to get the Mathosia zone-specific IA Join options. You must be in the Storm Legion zones to get the SL zone-specific IA Join options.

8. Artifacts

2 Types of Spawn Points

There are both Rare and Common spawn points. There are about 20-25% as many Rare spawn points as Common ones.

Common Spawn Point

  • The Common spawn points gives a chance at common (white), uncommon (green) and rare (blue) artifacts with smaller % chances of obtaining them the higher the rarity.
  • These Common spawn points will never give you an Epic (purple) artifact.
  • Common spawn points are in areas that are easy to reach (by the roadside/etc).

Rare Spawn Point

  • The Rare spawn points give a chance at uncommon (green), rare (blue) or epic (purple) artifacts with smaller % chances of obtaining them the higher the rarity.
  • You will never find a common (white) artifact in this type of spawn point.
  • Rare spawn points are in out-of-the-way/hard-to-reach locations.

Artifact Spawning

There are a large amount of possible spawn points for artifacts in each zone and at any one time a percentage of those spawn points will have artifacts spawned.

  • When an artifact is harvested, another empty spawn point will then spawn an artifact.
  • As time goes by – the easier artifacts tend to get harvested quickly and there ends up being a mass of artifacts that go unharvested in hard-to-reach locations.

Unstable Zone Events

Zone Events trigger based on player population. There is an ‘optimal’ amount of players for each zone event and the zone event system attempts to trigger events based on that ‘optimal’ level of players.

  • The Unstable Zone Events require less players to trigger than other events.
  • Thus, you will get more Unstable Zone Events during lower population times (because higher-pop tends to trigger other zone events).

Unstable Artifacts

Information about Unstable Artifacts can be obtained from the Unstable Artifacts Guide.

9. Notoriety

RIFT Faction Notoriety progresses as follows:

  • Neutral – 0
  • Friendly – 3,000
  • Decorated – 10,000
  • Honored – 20,000
  • Revered – 35,000
  • Glorified – 60,000
  • Venerated – 90,000

Below is a list of the Max Notorieties for each Faction in the game.

Ally Factions

Mathosia
Quicksilver Scholars Honored Silverwood Guardian-only
Gloamwood Waykeepers Honored Gloamwood Guardian-only
Freemarch Wardens Honored Freemarch Defiant-only
Granite Falls Honored Stonefield Defiant-only
Icewatch Glorified Iron Pine Peak
The Runeguard Glorified Moonshade Highlands
Quarry Rats Decorated Scarlet Gorge
Iron Claw Trappers Revered Scarwood Reach Guardian-only
Red Scar Trackers Revered Scarwood Reach Defiant-only
Arcane Hand Revered Droughtlands
Dragonslayer Covenant Glorified Shimmersand
Order of Mathos Glorified Stillmoor
The Keepers Glorified Ember Isle
The Farclan Glorified Ember Isle Guardian-only
Kelari Expedition Glorified Ember Isle Defiant-only
Storm Legion:
Eternal City Survivors Glorified Brevane Continent
Necropolis Caretakers Glorified Dusken Continent
The Qaijiri Glorified Ashora
The Achyati Glorified The Dendrome
Hailol Glorified The Dendrome
Empyreal Alliance Glorified The Dendrome

Rift/Planar Factions

The Storm Inquisition Honored Air Planar Mobs Guardian-only
Order of the Death Serpent Honored Death Planar Mobs Guardian-only
Mendicant Order Honored Earth Planar Mobs Guardian-only
Order of the Flame Honored Fire Planar Mobs Guardian-only
Order of Life Serene Honored Life Planar Mobs Guardian-only
Order of Purity Honored Water Planar Mobs Guardian-only
Zephyrian Collective Honored Air Planar Mobs Defiant-only
The Grim Disciples Honored Death Planar Mobs Defiant-only
The Shale Collegiate Honored Earth Planar Mobs Defiant-only
Ember Scholars Honored Fire Planar Mobs Defiant-only
Students of the Vale Honored Life Planar Mobs Defiant-only
Mercurial Savants Honored Water Planar Mobs Defiant-only
Torvan Hunters Venerated Great Hunts/Strongholds
The Lycini Venerated Any Planar Mobs

Warfront Factions

The Order of the Eye Revered Open World PvP Dailies Guardian-only
The Unspoken Revered The Codex Guardian-only
Noble Guard Revered Battle for Port Scion Guardian-only
Caretakers Revered Black Garden Guardian-only
Whitefall Brigade Revered Whitefall Steppes Guardian-only
Runic Sages Revered Runemaster’s Library Guardian-only
The Moribund Revered Black Garden Defiant-only
Eldritch Seekers Revered The Codex Defiant-only
The Seekers Revered Runemaster’s Library Defiant-only
The Storm Guard Revered Whitefall Steppes Defiant-only
Eldritch Vanguard Revered Battle for Port Scion Defiant-only
The Unseen Revered Open World PvP Dailies Defiant-only
Ridgerunner Mercenaries Revered Karthan Ridge

10. Other

Account Functionality Extensions
Required to sell on the AH. You need 1,500 Loyalty on your account to unlock this. A single REX (that gives 1,250 Credits) will give you 2,500 Loyalty when you convert it to Credits. [r]

Annual World Events/Events Times

Referral Rewards

Rift’s Ascend-a-Friend Referral System provides Referral Rewards that you can purchase with Referral Coins at Rift Store -> Referral Rewards.

  • You gain 500 Referral Coins for every $20 in Credits your referrals purchase.
  • You gain the Referral Coins as soon as they spend to purchase Credits with money, not when they spend the Credits.
  • You do not gain any Referral Coins from referrals who consume a REX item in-game to gain Credits.

Misc.

 


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