Nightmare Tide Dungeon/Raid Guides

Nightmare Tide Dungeon Raid Guides Feature Image

Below you can find guides to the dungeons/raids associated with the Nightmare Tide expansion in RIFT.

Raid Rift Guides

Nightmare Tide Raid Rifts can be purchased from the RIFT Store -> Rifts -> Raid Rifts.

  • Raid Rift – Plane Crawler Project [Video]
  • Raid Rift – The Sea of Ladon [Text]
  • Raid Rift – The Darkest Magic [Video]

Expert Dungeon Guides

A few guides by dotSilver, Seatin, Oria Xu and on the Level 65 Expert Dungeons:

Raid Guides

Raid guides for Nightmare Tide Raids including Mount Sharax, Rhen of Fate and Tyrant’s Forge:

You can also view top World/Region standings and kill videos from multiple perspectives from each raid below:

Hope you all enjoy and thanks to dotSilver, Seatin, Oria Xu and for the guides and videos! Check back as more guides/videos are uploaded!

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Categories: Archives, Guides

6 Comments on “Nightmare Tide Dungeon/Raid Guides”

  1. Mav
    October 22, 2014 at 7:42 am #

    Couple mistakes in the guides.

    1) Fatal Current doesn’t spawn around 2 random raid members. It spawns on 1 random raid member, and directly under the boss(anti-melee). There is ALWAYS 1 under the boss, and 1 on the raid.

    2) “Pre-30%” is mentioned a couple times. Pre-30% would imply “before 30%” which is incorrect. I think you mean “Post-30%”, since the direction of travel is counting down from 100%.

    • October 22, 2014 at 11:57 am #

      Thanks for the info Mav! I’ll pass them on to the relevant authors. 😀

    • October 22, 2014 at 5:53 pm #

      Fixed, thank you for letting me know.

    • October 16, 2015 at 7:51 am #

      I’m late to the party but I have a question – what does that random raid member who is targeted with Fatal current do? Move away from boss and raid?

    • October 16, 2015 at 1:39 pm #

      Fatal Current is randomly placed on two players. The entire raid needs to move out of those two red AoEs. The easiest way to deal with this is to stack so the two red AoEs are on top of each other and then have everyone move away. If players are all over the place, the two red AoE would cover a larger area of the encounter, making it more difficult for the players to move out of the AoE (and probably give a higher chance of ending up pulling an add).

  2. Doctored Response
    December 25, 2014 at 7:27 am #

    I would like to thank all the authors for their contributions, I am a new player working on becoming the guild curator and this has made my life much easier. Thank you for making this a strong comunity and for the time you have invested.

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