PTS News: Cleric Cabalist Changes

Mage and Cleric Class Dev Kervik has posted a large list of changes that he is considering implementing for the Cleric’s Cabalist soul.

(Note: These changes are not up on the PTS yet. Kervik stated he will add them after Patch 2.6 hits Live)

There’s quite a lot of quality-of-life changes and improvements on the table.

Summary:

  • 3-buff system. Keep rotation, just change buff. 5sec CD; oGCD.
    • Focused Obliteration – Single Target mode.
    • Condensed Obliteration – Low Target mode.
    • Unbounded Obliteration – High Target mode.
  • Low-Target and High-Target modes means the number of targets. So small number of targets vs high number of targets.
  • Each AoE Cabalist ability will be useful under any of the 3 buffs. The number of targets they hit will be based on the buff used. Most affect Up to 8 targets at High-Target mode; Up to 5 at Low-Target mode; 1 target at Single-Target mode.
  • We get a stand-still stealth in Shadow Breach!
  • New Dominion ability: Resets CD on all Sigils (except Catastrophe). Makes next 4 Sigils have no CD. Lasts 1min; 1min CD.
  • Whole bunch of other changes. See quote below for more info.

Proposed Cabalist Changes
Hey all,

As promised here is the current list of changes for the Cabalist I’m considering. For now I’m going with a 3 buff system. Basically you’ll just cast the buff on yourself for whatever mode you want to be in and just keep your normal rotation going.

New Abilities:
• Focused Obliteration – Single Target mode.
• Condensed Obliteration – Low Target mode.
• Unbounded Obliteration – High Target mode.

These abilities shared a 5 second cooldown and are off GCD. This is intended to prevent rapid swapping between them and encourage people to use them for longer periods of time in between switching. Focused and Condensed Obliteration would be 36 point root abilities and replace the current Obliterate. Unbounded Obliteration will replace Dark Harbor in the soul tree. In addition to setting what mode you’re in each of these buffs will increase your AOE damage by 3% and increase your resistances by 3%.

This next section details updates to existing AOE abilities to work with the new Obliteration buffs. The high target version of each of these abilities is exactly how the abilities work currently. Basically I’m only going to be making modifications to these abilities for situations where you are fighting a lower number of enemies. You won’t have to get used to anything new (mostly) when you’re doing things like Conquest or other things where you have a ton of targets to hit. Also, all numbers in here regarding damage bonuses for additional targets hit are complete guesses at the moment and will change as I get to tuning.

Tyranny of Death

  • HT – Deals Death damage to up to 8 enemies after 10s. Triggers early if the enemy dies or is damaged by the Cleric’s Tyranny of Death.
  • LT – Curses up to 5 enemies, dealing Death damage after 10s. Damage is increased by 20% for each additional enemy hit and is split equally between them. Triggers early if the enemy dies or is damaged by the Cleric’s Tyranny of Death.
  • ST – Deals Death damage after 10s. Triggers early if the enemy dies or is damaged by the Cleric’s Tyranny of Death.

Bound Fate

  • HT – Deals Death damage to up to 8 enemies.
  • LT – Deals Death damage split equally among up to 5 enemies. Damage is increased by 20% for each additional enemy hit.
  • ST – Deals Death damage.

Curse of Solitude

  • HT – Applies Curse of Solitude for 15s. Deals Death damage to up to 8 enemies every 1.5s. Can only affect 1 enemy.
  • LT – Applies Curse of Solitude for 15s. Deals Death damage to up to 5 enemies every 1.5s. Can only affect 1 enemy.
  • ST – Applies Curse of Solitude, dealing Death damage over 15s.

Disintegration

  • HT – Deals Death damage to up to 8 enemies. Triggers Tyranny of Death.
  • LT – Deals Death damage, split equally among up to 5 enemies. Damage is increased by 20% for each additional enemy hit. Triggers Tyranny of Death.
  • ST – Deals Death damage. Triggers Tyranny of Death.

Curse of Anarchy

  • HT – Applies Curse of Anarchy for 15s to up to 8 enemies. Deals Death damage to up to 3 enemies every 1.5s.
  • LT – Applies Curse of Anarchy to up to 5 enemies. Deals Death damage over 15s.
  • ST – Applies Curse of Anarchy. Deals Death damage over 15s.

Ravaging Darkness

  • HT – Deals Death damage to up to 8 enemies. Restores 4% health and mana to the Cleric for each enemy hit.
  • LT – Deals Death damage to up to 5 enemies. Restores 6% health and mana to the Cleric for each enemy hit.
  • ST – Deals Death damage. Restores 15% health and mana to the Cleric.

Other Cabalist changes:

  • Well of Souls – Deals Death damage every 1.5s to enemies in the targeted area. Enemies inside the area take an additional 10% damage from Disintegration, Curse of Solitude, Curse of Anarcy, and Bound Fate. Remove cooldown. Can only have 1 instance of Well of Souls active at a time.
  • Shadow Breach – Grants stealth while stationary. Restores 2.5% health each second. Usable while in combat. Lasts 10 seconds. 1 minute cooldown. Reset cooldown on Dark passage.
  • Dark Harbor – Replaced with Unbounded Obliteration.
  • Curses now apply Dark Manifesto to their primary target, increasing damage taken by the enemy from the Cleric by 2/4/6/8/10% for 15s. Max 1 stack per target.
  • Maelstrom – Increase to 8 targets in PVE and 5 targets in PVP.
  • Remove Unbounded Oblivion
  • Change Unleash Oblivion to be targeted and instant. (remove the channel)
  • All Curses now stack. Previously only 1 was allowed per target.
  • Replace Seeping Death with Dominion.
  • Dominion – Resets the cooldown of Sigils. Causes the next 4 Sigils to have no cooldown. Does not affect Sigil of Catastrophe. Lasts 1m. 1 minute cooldown.

I have a few more changes that may end up being considered, but I want to see how all of this affects things before adding even more things into the mix. Standard caveats apply that none of this is set in stone and any or all of it could change before things make it to PTS or Live.
Originally Posted by KERVICK on 3rd FEBRUARY 2014

Check out the thread to provide feedback/suggestions.

There’s a lot of quality-of-life improvements and the 3-buff system will certainly make Cabalist easier to play. The biggest change compared to the original abilities is that you’ll have to pay more attention between 5 and 8-pack of adds/players to switch between High-Target (‘HT’) and Low-Target (‘LT’).

Well of Souls
No longer has a cooldown and adds additional 10% damage using most of the AoE abilities. Fantastic change!

Shadow Breach
Granting stealth when stationary! Finally Clerics have a stealth ability! Woo! Also resets CD on Dark Passage – so now Cab’s will have 3 breaks (Break Free, Dark Passage, and reset Dark Passage) in a short vicinity.

All Curses stack
That’s a good quality-of-life change. Was annoying using both curses but having the enemy die too fast to really benefit from them.

Dominion
A powerful addition. Kervick didn’t mention removing Sigil of Catastrophe (that applies all Sigils up to 10 players), so this is a large buff in addition to Sigil of Catastrophe.

Lasts 1min with a 1min CD. Something you’ll probably have up all the time for PvP.

Dominion doesn’t reset Sigil of Catastrophe.

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