
Daglar has announced that the RIFT 3.0: Nightmare Tide expansion will be pushed back to 22nd October 2014!
Open Beta will be open for another two weeks on the PTS.
Hail Ascended, and thanks for your awesome feedback from the Nightmare Tide Open Beta so far. We’ve been listening to your feedback, which is so incredibly valuable to us, and are working to address your suggestions and concerns. As a result, we’ve decided to extend Open Beta for an additional two weeks, which means the launch date for Nightmare Tide will be pushed back to Oct. 22.
Our goal is to make Nightmare Tide the best expansion you’ve played, and our new launch date gives us time to batten down the hatches … and blow you out of the water.
In the meantime, jump into Beta, give us feedback, and help ensure we make this the best expansion we possibly can – together. We want and will act on your feedback as NightmareTide storms ashore!
Bill Fisher
Executive Producer: RIFT[Source: CM Ocho]
In the mean-time you can check out information to get you started on the Open Beta here!
- Note: Some Level 60 Daily/Weekly quest experience has been nerfed/removed on the PTS.
For past PTS Updates, click here. You can also find past datamining and 3.0-related news updates.
Hmm. I was willing to put up with one week of extra waiting. Two weeks is testing my patience a little.
Oh well. I hope it’ll be much more polished when it’s launched. Plus, now I have a chance to get that T2 helmet before NT launches. 🙂
But they better not extend it to three weeks. >:P
It reminds me of a quote I heard, not sure where or when.
“A game is delayed temporarily. A game is bad forever.”
While not as accurate for MMOs given the rate of patching, it’s definitely something that should happen if the expansion isn’t ready.
oooh cmon. really? -.-
Trion, [censored for language] you really never learn, do you? Hire some proper ppl and for the love of god, fix your super crappy gfx engine, which is horribly outdated!!
The most sacred bond between a company and its customers is trust. One of the key foundations of trust is reliability. Another is responsiveness. Given the fact that Trion currently has significant issues with responsiveness calling into question its reliability was not, in my opinion, a smart move. Of course everyone wants a great game but people also want content on time and not have to wait six weeks for a help ticket to get answered. Those matter too.
In the end the marketplace will demonstrate just how much tolerance people are willing to show for these SNAFUs. Perhaps the company will get the issues with CS fixed, have a great launch, and in six months it will be water under the bridge. But if not people will look on this decision as the beginning of the end.