RIFT 3.3 – 07/15/15
ALL NEW NIGHTMARE SAGA QUEST LINE
A brand new saga questline which tells the story of Lord Arak and how he became the Lord of Nightmares has begun! All level 65 players have been sent a letter from Purgav, a concerned Ghar Researcher in Goboro Reef, to begin their journey into the realm of dreams and beyond.
PLANAR CRAFTING
Planar Crafting, a new sub-system has been added to Rift, allowing chosen professions to make new fishing poles, dimension items and powerful upgradeable weapons, armor & accessories!
* Seek out Tephael in Choreburg to get started!
* Using the weekly quest rewarded rift lures, players can open a rift, complete it and can possibly obtain the highly coveted and rare material used in the Planar Crafting recipes. This rare resource can also be obtained by fishing with the thematically appropriate fishing pole.
* The rift lures only work in Tarken Glacier, but the items can be crafted anywhere.
* All of the weapons, armor and accessories crafted can be upgraded at least once.
* Crafting rifts are back! New upgradeable weapons, armor and accessories. Two piece set bonuses on the armor. New dimension items. New planar themed fishing poles and lures.
* Besides the amazingly awesome amount of common crafting materials that are handed out via the crafting rifts, players also have a chance to obtain rare dimension items, rare tokens and rare crafting materials.
NEW INSTANT ADVENTURES IN TARKEN GLACIER
Once, Cosmologist Mann was the brightest scholar of planar phenomena in the universe – a leader among his peers. Nary a beam of light nor celestial body existed that he could not name. His curiosity knew no bounds, and yet, his gaze reached too far.
After discovering the Temple of Aia, he inspired the ire of the Goddess herself, and she filled his mind with visions of a life destroyed by mortals. Now, Mann schemes in the frigid depths of Tarken Glacier, driven by a mad desire to rewrite Telara’s cosmic history.
Relive the fight for the Glacier – and stop Mann from releasing Shigoroth upon the Dreaming Seas. Tarken Glacier is the new Featured Adventure!
SHARED SHARD VAULT
We have added a shared Shard Bank Vault! It can be accessed from the regular bank merchant, and will appear as a new tab on the bank window. All of your characters on the shard that you play on can share items in this vault.
WARDROBE UPDATE: COLLECT APPEARANCE SETS!
We’re expanding the upgraded Wardrobe systems even more. You can now collect more than 300 appearance sets and explore the fashions of Telara. Go to the new Appearance Sets tab of the character screen to track your progress. Existing appearance unlocks will automatically be unlocked in the new appearance sets, and you’ll be well on your way to fashion greatness!
CELEBRATE YOUR FASHIONABLE ACHIEVEMENTS!
You’re going to be rewarded for collecting all these appearance sets with a new string of achievements. Only full sets count towards the achievements, but appearance sets can come from everything from vanity costumes to raid-level gear. Collect enough full sets and you can earn the brand new title “the Dapper” for male characters and “the Chic” for female characters.
INTRODUCING TIERED RAID DIFFICULTY!
Tiered raid difficulty is now available in the Intrepid Gilded Prophecy and The Rhen of Fate instances! Players can now toggle between three different settings of difficulty settings: Introduction, Normal and Hard Mode (dungeons default to Normal). This is an experimental implementation of the system which we plan to iterate upon. More info can be found in the Dungeons and Raids section below!
INTREPID GILDED PROPHECY
The Intrepid Gilded Prophecy is a tier 2 sliver that introduces our new tiered difficulty system for rewards and progression. A revision of the classic Gilded Prophecy, players are reintroduced to original fights with the ability to select from Introduction, Normal and Hard mode difficulty which will change the mechanics, boss health and damage for fights! The entrance can be found in Shimmersand using Sliver Sight.
HARVEST ANYTHING!
We snuck an awesome feature into 3.3. As of that patch, as long as you have at least 1 point in a gathering skill, you can harvest any node. That’s right, if you have Mining, Foraging, or Butchering skills, you can harvest any node or corpse that requires the skill. Wherever your adventures take you, your harvesting professions will be useful. If you have lower skill than what was previously necessary to harvest the node, you will get a slightly lower yield, but if you meet the old minimum skill necessary you will see slightly more resources on average (although no guarantees for a single node harvest – there’s some randomness in them loot tables!)
NEW LOYALTY TIER: SILVER!
A new tier of loyalty is now available! A variety of new rewards await those who achieve Silver loyalty, including the Distinguished Levitation mount, Miss Money Piggy companion pet, a dimension called Everywhere, and much more!
RANDOM CHRONICLES
You can now do a random chronicle for extra rewards, either solo or with a friend! Available to players level 60 and up, this feature works similar to the Random Warfront and Random Expert features in that you can store up to 7 charges and gain a new charge daily or through consumables that award charges. Upon completion, you are awarded a trove of Abyssal Crusader Marks, Fragments of Horror, and Fragments of Madness… even at level 60!
QUALITY OF LIFE UI IMPROVEMENTS
* We have added many convenience options within the RIFT user interface!
* Souls can now be reset from within the Soul Tree window; you no longer have to travel to your trainer.
* Soul slots and resets can now be purchased from within the Soul Tree window.
* In the Soul Tree window, click on Presets, and if you do not have access to a soul in a preset, you can now purchase that soul pack directly from there.
* Ran out of Dungeon or Warfront charges? Once you hit 0 charges, you can now purchase more of them directly through those windows.
GENERAL
* You can now send custom emote text when you play standard emote animations!
* You can now link wardrobe items through your chat console for other players to see and preview.
* Fixed a problem where if you had the option Auto-Loot by Default turned on and you were the leader of a Master Loot group, then you would not be able to loot bosses.
* Fixed a bug when planar essences would not update inside planar foci.
* Fixed a case where a player’s equipment would exit stealth on its own.
* Fixed visual issues when changing from one sky to another.
* Removed a superfluous icon from the buff list when using the console.
* Fixed a crash that could sometimes occur when changing zones.
* Implemented a possible fix to costume tint issues. If your costume tint changes unpredictably again, please report it to us!
RIFT STORE AND SERVICES
* The Power Pack is now available in the RIFT Store, containing an all new Ember Lifter hovering mount, a 32 slot bag, loads of Transcendent Boosts and an Ascended Cloak that will scale with level all the way up to 60! Grab it while it’s available to score all of these awesome rewards for all characters on your account!
* From now until July 31st, purchasing a $100 / €100 / £100 Credit Pack in-game will also award the all new Nightmare Thresher to all characters on your account!
* Level 60 Character Boosts are now available on the RIFT Store.
* Level 65 Tier 1 Raid Necklaces are now available on the RIFT Store under Equipment -> Accessories.
* Players should now see their amounts for every currency applicable to a given section of the RIFT Store.
* When a purchase fails through Steam an error message now appears in the console.
UI AND SETTINGS
* You can now drag items directly to Bank Vaults by dragging the item to the Bank Vault Tab!
* Raid frames: The Show Pets option now persists through logout.
SOULS
ABILITIES
* Standardized interrupts at 20 meters for pure melee and tank souls, 30 meter range for ranged or hybrid souls.
* Additionally, all interrupt abilities now require the caster to face the target.
* The following abilities have been changed:
– Cleric: Druid: Notion Theft: Now requires facing on target.
– Cleric: Druid: Grim Silence: Now requires facing on target.
– Cleric: Justicar: Interdict: Range decreased from 30 to 20. Now requires facing on target.
– Cleric: Inquisitor: Confound – Now requires facing on target.
– Cleric: Shaman: Bitter Wind: Now requires facing on target.
– Mage: Arbiter: Freezing Gust: Range decreased from 30 to 20. Now requires facing on target.
– Mage: Dominator: Arresting Presence – Now requires facing on target.
– Mage: Harbinger: Distracting Slash: Range decreased from 30 to 20. Now requires facing on target.
– Mage: Pyromancer: Scorch: Requires facing on target.
– Mage: Warlock: Aversion: Requires facing on target.
– Rogue: Bladedancer: Weapon Barrage: Fixed several cases where this ability would fail to interrupt abilities it should have interrupted.
– Warrior: Paragon: Flinching Strike: Range increased from 3 to 20.
– Warrior: Warlord: Neck Punch: Range increased from 3 to 20.
CLERIC
WARDEN
* Geyser can no longer be spell reflected.
MAGE
ARCHON
* Lava Field has been moved from the 16-point Talent tier up to the 26-point Talent tier.
* Lava Spout has been moved from the 21-point Talent tier up to the 31-point Talent tier.
* Earthen Barrage has been moved from the 26-point Talent tier down to the 16-point Talent tier.
* Earthen Shards has been moved from the 31-point Talent tier down to the 21-point Talent tier.
CHLOROMANCER
* Natural Splendor’s healing radius has been increased to 30 meters, up from 7 meters.
DOMINATOR
* Fixed a bug that caused Transference to give mana to its target, rather than drain it. This ability now works properly against all classes of player and against NPCs.
* Removed a restriction from Reflective Command that prevented it from reflecting ground-targeted spells.
HARBINGER
*Blade Rush: Can now be cast in combat, and stuns the target for up to 4 seconds.
* Conditioned Response: Greatly increased the healing done.
* Empyrean Ascension no longer grants temporary abilities while active. Instead, it increases the Harbinger’s damage by 25% for the duration.
* Furious Assault: This talent now affects all Harbinger and Ethereal attacks, instead of Slashing and Ethereal.
* Healing Reflex: Has been removed, and replaced with Rising Storm, a talent which increases the effect of Spell Power on Air and Life abilities.
* Improved Blade Rush: This talent has been removed. The previous effects of this talent are now baseline.
* Insult to Injury: The absorption shield will now damage enemies around the Harbinger when it expires.
* Phase Step: Has been redesigned. It now causes your next 3 damaging abilities to teleport you to your target.
* Razor’s Edge: The previous effects of this talent are now baseline. Vorpal Slash is always considered an instant attack. This talent now increases the DoT of Vorpal Slash by 50/100%.
* New Talent: Vorpal Edge: Your Slashing attacks have 4%/8% increased Critical Hit chance. This talent replaces Improved Blade Rush.
* Vorpal Slash: Now instant cast, from 1.5 second cast time.
HARBINGER: ABILITY TUNING
* Updated the damage values of many Harbinger abilities. The changes are as follows at level 65:
– Blade Rush: Base damage increased by 7.6%
– Blazing Light: Base damage increased by 7.6%
– Glaring Fetters: Base damage increased by 7.0%
– Lightning Blade: Base damage increased by 6.5%
– Lucent Slash: Base damage increased by 7.5%. Damage over Time increased by 7.7%
– Luminous Weapon: Base damage increased by 6.9%
– Piercing Beam: Base damage increased by 7.6%
– Rending Slash: Base damage increased by 7.6%
– Reaper’s Blade: Base damage increased by 28%”
– Storm’s Fury: Base damage increased by 7.6%
– Storm Slash: Base damage increased by 7.6%
– Tempest Winds: Base damage increased by 7.6%
– Vengeful Shock: Base damage increased by 7.0%
– Vorpal Slash: Base damage increased by 7.6%
NECROMANCER
* Putrify: Now only affects single-target pet attacks. This eliminates a situation where a pet using an AoE would cause Deathly Calling stacks to be placed on an unintended target.
STORMCALLER
* Storm Locus now only affects Air and Water damage.
WARRIOR
BEASTMASTER
* Pet ability, Bite, now has a 3 second cooldown to prevent it from stomping autoattacks.
PARAGON
* Removed the weapon swing timer on damage when casting Rising Waterfall, Open the Stream, and Final Blessing.
REAVER
* Soul Sickness will no longer benefit from the AOE portion of Reaper’s Crystal.
ZONES AND EVENTS
* Mysterious Travelers have begun appearing throughout Telara. Where did they come from? What do they want? Only time will tell.
* Quest: Everyone’s Staring At You: Reduced the amount of trivia wins needed from 6 to 4.
DRAUMHEIM
* A new quest giver has been added to Ghar Station Rosh as a thank you to one of our highest donors for Extra Life 2014! Look for Wibble near the Porticulum there.
TEMPEST BAY
* Uncle Stan in Tempest Bay will once again offer the fishing derbies to characters with over 375 fishing skill.
DUNGEONS AND RAIDS
* It is now possible to change to a lower difficulty after killing a boss, however it remains impossible to change to a higher difficulty, e.g Normal to Introduction is permitted but Introduction to Normal is not.
TIERED RAID DIFFICULTY
How It Works
* The difficulty setting is governed by a set of three interactive objects located at the instance entrance.
* The difficulty setting can be changed repeatedly until the first boss of the instance has been slain, after which point the party will become locked to that difficulty setting for the remainder of the week.
Rewards
* Players will receive up to three different chests containing rewards depending on their difficulty setting.
* Introduction Mode will reward a single chest that provides raid currency.
* Normal mode will contain a chest which rewards two pieces of equipment for the tier.
* The third chest will contain relic upgrade components in tier 1, while tier 2 will contain a special loot table populated with relic items.
NOTE: Players participating in Introduction mode will not be able to receive credit for most achievements. Additionally, some achievements are only available in Hard Mode.
THE RHEN OF FATE
* The Rhen of Fate has been updated to include the new tiered difficulty system!
* Players can now select between Introduction, Normal and Hard Mode to earn different rewards at differing challenge levels.
GYEL FORTRESS
* The Foaming at the mouth debuff is now automatically cleared when Glasya is defeated.
RETURN TO IRON TOMB
* This dungeon now has exit portals!
RUNIC DESCENT
* The camera will no longer be forced underwater in Wormwood’s Pond.
PVP AND WARFRONTS
* Marauder Supply Caches have been updated to drop improved equipment!
* Dreambreaker gear can now be upgraded to “Frenetic”, bringing the max power available to that of Tier 1 Epic Raid drops.
* Added a number by a player’s name to show if they are in a Warfront premade. The number corresponds to which premade group they are in.
* With the upgrade of Marauder’s Box items, bolstering gear has been upgraded to compensate.
– The floor has been increased slightly.
– The ceiling remains unchanged at Raid Tier 1 epic.
* There is now an Empowered Dreambreaker upgrade path for Totems and Shields that adds Ethereal Touch.
CRAFTING
* Fun crafting recipes have been added for the following builder professions: Apothecary, Artificer, Armorsmith, Runecrafting, Outfitter and Weaponsmith. Look for them on your appropriate trainer and the Rift store!
* Crafting merchants should now carry appropriate recipe items for each profession.
* To alleviate frustration we have added the crafting component, Catalytic Essence, to the profession trainers and Rift Store!
* Fixed a bug where skinning/harvesting wouldn’t get skill ups for what was previously considered hard difficulty.
FISHING
* The following lures are now on their own cooldown groups:
– Magnetic
– Twisted
– Rare
* Magnetic lures have had their cooldown reduced from 6 to 2 hours.
* Crafted Rifts will now display a tooltip indicating they are crafting.
DIMENSIONS
* There are now new Dimension Items in the game! Look for them throughout the game and on the trainer in Choreburg!
* There are now new Dimension sky projectors in the game! Look for them throughout the game!
ITEMS
* Tyrant’s Anvils have been retired as an upgrade token.
-All of the upgrade recipes requiring them have been altered to require two Abyssal Crusader’s Accelerators instead.
-The Anvils can now be consumed for 4000 Abyssal Crusader’s Marks.
-This is not affected by token boosts or token caps.
-All sources that dropped Tyrant’s Anvils will now drop Hearts of the Frozen.
* Fixed a bug that caused equipping the Icy Heart of the Marauder to trigger some Synergy Crystal effects.
* Fixed an issue causing the buff Last Bastion applied by Relic tank weapons from Hammerknell to show that it was lowering incoming damage by 0.
– It now properly reports its damage reduction when moused over.
* Fixed the tooltip on the Adventure Cache and Hammerknell Adventure Cache to display the correct level of rewards.
* Fixed a tooltip issue on the Embrace trinket in Rhen of Fate. It now reports all of the healing it will do when its shield expires from a target.
* Planar essences should now produce the proper procs.
Originally Posted by CM Morgana on 15th JULY 2015 |
Thanks, Khortish.
It seems that the official notes say that you cannot change the difficulty for ROF/GP after you have killed a boss. Do we have any confirmation that you will be able to lower the difficulty setting after a kill (on live)?
Hmm, that’s unfortunate. Looks like they changed it from what they talked about on the livestream. The way it worked according to the livestream was a lot more flexible. No confirmation yet on Live but I’ll keep you updated.
According to Lethaemis and Riane on the forums, you should be able to lower the difficulty after a boss kill (but not increase it).
I love you Marko
Might want to reread the patch notes they added things over the weekend to it, like being about to harvest anything if you have a skill point for that gathering skill.
Thank you dcrago for the heads up! That’s quite the addition they snuck into the patch notes.